For GameCube fans, it’s a reminder of Star Wars: The Clone Wars’ tendency to bring down a much-loved thing. For those with programming knowhow, it’s a fascinating look at the trickery that lies beneath Dolphin’s emulation process. That’s the heavily condensed layman’s version of the in-depth read, in which members of the Dolphin team describe the intricacies of GameCube emulation. Although other titles have unique memory management unit (MMU) processes, Star Wars: The Clone Wars is especially tricky to emulate. That’s because of the complexities of how the game manages its virtual memory. The last GameCube game to become compatible with Dolphin’s latest version is Star Wars: The Clone Wars, according to a blog post on the emulator’s website. Melee and Super Mario Galaxy - often at a much higher visual standard - is well-known, it wasn’t until today that the main team behind the open-source application could get every GameCube game up and running in Dolphin. While its ability to run games like Super Smash Bros.
GameCube and Wii emulator Dolphin is beloved by a certain subset of Nintendo fans.